See the winners of the ARTSTHREAD x i-D readers vote

In categories including visual communication, architecture, and film.  

by i-D Staff
|
28 September 2020, 5:10pm

The results for the readers vote are finally in for the non-fashion categories in the first ever online global graduate show, and we thought we’d share some of i-D’s favourites with you. Across the board, many creatives engaged with ideas of safety, whether online or IRL, inclusivity, and how to improve an increasingly unsure future.

In the Visual Communication category, Arumina Sarkar made a short film dispelling taboos around homosexuality in India, while Vasillis Skandalis asked people to actively decide how to protect their data. In Architecture/Industrial/Interiors, Chelsea Dillon imagined a series of installations throughout Chester City Centre highlighting animal extinction, while Gianfranco Maccagnan’s ‘Vibe Check’ imagined making social cues easier to read by measuring your heart rate, and Mikiya Suzuki reimagined bamboo lighting. Finally, in Fine Art/Photography/Craft, Monique Baltzer imagined, a theatrical VR experience commenting on our relationship to technology, while Paula Pardo made a sculpture akin to second skin from clay.

See more of their work, and read all of the winners, below.  

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Service Design in the Product / Architecture / Interiors category

Gianfranco Maccagnan, 23, Interaction Design BA Hons, Sheridan College

Project title: Vibe Check

Vibe Check is a set of two wearable devices that will aid in achieving interpersonal synchrony between two interacting users. The wearable devices will consist of measuring the user’s heart rate, body temperature, and skin conductivity, and use them as social cues to improve in communication through visuals and haptic feedback.

This looks at the possible uses and benefits of facilitating interpersonal synchrony and the future of in-person communication. Vibe check is a speculative look into the future of wearables and communication. Facilitating interpersonal synchrony has also been proven to be beneficial for individuals with Social Communication Disorders. This could be used in the future for things such as therapist and patient relationships, retaining user engagement, or other users that focus on two or more people interacting with each other wanting to create a better sense of trust and security.

Vibe Check uses the concepts of Interpersonal Synchrony, the Social Presence theory and Computed Mediated Communication to provide another level to face-to-face communication.

It consists of a pulse sensor, temperature, and galvanic skin response (GSR). The device will communicate an increase in engagement, excitement and arousal by interpreting the wearer's body temperature and GSR. This is shown through lighting in the garment, an increase in body temperature will increase the brightness of the lighting, while an increase in GSR increases the saturation of the lighting.

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Interior Architecture in the Product /  Architecture / Interiors category

Chelsea Dillon, 24, Interior Design BA Hons, University of Chester

Project title: Decisions of Tomorrow

The world in which we live is sadly becoming less, and less wild. The fragile ecosystems in which our planets wildlife exist are under attack. Mass global extinctions are quickly on their way to becoming a reality, Decisions of Tomorrow.

The Decisions of Tomorrow is a series of pop up installations that will emerge throughout Chester City Centre creating a diverse and exciting trail for people to embark on. It will highlight the challenges and hidden threats our world is currently facing. The installations will then pack up leaving the temporary locations untouched to embark on their next journey to tell the story on a global scale. The Installations will focus on each major factor that contributes to the loss of wildlife and habitats that could potentially lead to Animal Extinction.

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Furniture in the Product / Architecture / Interiors category

Mikiya Suzuki, 23, Product Design BFA, Parsons New School of Design

Project title: Okina

Okina is the third iteration of the design aiming to making the bulb itself into the switch. The name and design is inspired by Taketori Monogatari, The Tale of the Bamboo Cutter - an old Japanese fairytale. Okina is the name of the old  bamboo cutter in the story who discovers princess Kaguya in a glowing bamboo plant.

The frame's design is inspired but the shape of slashed bamboos. The Okina offers three different temperatures of light; 3000k, 4000k and 5000k. The different tones create interactions with the fixture itself through the process of changing the bulbs alongside the lighting during the day. Each bulb is made of different materials that match the feel of the temperature. 3000k is ash wood, 4000k is marble and 5000k is powder coated steel. The bulbs use a copper connection. The bulb uses two G9 lamps to enhance the lumens yet keeping the bulb a moderate size. The bulb is about the size of a medium red bull can. The copper is located on tabs on the center to enable dual way lighting, and as a mechanical fastener.

As the bulb does not use a transformer, revealed electrified tabs located on the frame could become hazardous, the tabs are hidden. The user would turn on the fixture by first aligning the tab of the bulb to the cutout on the frame and dropping it in. Then the user would turn the bulb clockwise, which will then engage the copper tabs, illuminating the bulb, and thus the fixture.

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Digital Arts in the Fine Art, Photography, Craft category

Monique Baltzer, 22, Art BA, Yale University

Project title:  Systems

“Systems” is a theatrical VR experience commenting on our relationship to technology. This project equates tech with the sublime, by illustrating its beauty and horror through the characters of the technophile and technophobe. Viewers can step into this virtual “mechanical” theatre and watch as a “device” affects the characters’ sense of self and connection to others. The stage wraps around the viewer, rotating with each scene change. Hundreds of panels stand around the stage, ready to arrange themselves based on the characters' interaction with their devices. The viewer's controller appears as their own device to start the experience.

Advisor: Dana Karwas

Motion Capture Performer: Xavier Ruiz

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Sculpture in the Fine Art / Photography / Craft category 

Paula Pardo, 25, BA in Visual Arts, Universidad Javeriana, Bogotá

Project title: Topographic Anatomy

This Project raises an introspective reflection of the human body from a territorial and topographic perspective that explores the anatomical surface as a space recreated in a second skin made of clay and affected by natural and corporeal factors which are decisive in the ceramic process, such as time, weight, strength, air, water, earth, fire and the body itself.

 This Body that emerges from the fragmentation attempts to recreate its open nakedness as a metaphor of the infinite wide set of relationships that conform it. A reclaiming of the slashed body because it holds the meaning of life and in it remains the imprint of instinct.

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Film in the Digital / Visual Communication / Film category

Arunima Sarkar, 26, Graphics & Communication Design, Pearl Academy, Mumbai

Project title: LOG KYA KAHENGE

‘LOG KYA KAHENGE,’ translated as ‘WHAT WOULD PEOPLE SAY,’ is a term that we all might have come across at least once in our lives. If you think about a certain subject, we tend to put society first. Because no matter what we do, we get badly judged. And amidst plenty of other factors, one of the crucial issue is being a homosexial. Because people I believe are still struggling with the acceptance of homosexuality. Hence, for my final year project I have chosen this topic that I felt needs to be talked about. I have made a short film using everyday objects available at in my home and I have created posters portraying the kind of struggles people face everyday. Really hope you all like it.

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Digital Design in the Digital / Visual Communication / Film category 

Vassilis Skandalis, 27, Graphic Communication Design MA, Central Saint Martins UAL

Project title: Data Trail 2.0

Data Trail 2.0 is a response to the current universal debate about the centralised and decentralised models for Covid-19 digital tracking. Through a series of questions collected from various digital tracking solutions around the world, the audience of Data Trail 2.0 is asked to provide a variety of sensitive personal information which is then virtually exposed, requiring the audience to actively decide the safest way to protect their data. 

Here are all the winners in each category:

Digital / Visual Communication / Film category

DIGITAL DESIGN Vassilis Skandalis 
ANIMATION Mariana Leal
ILLUSTRATION Chloe Barlow
FILM Arunima Sarkar 
INTERACTION/GAME DESIGN Diarmuid Farrell
GRAPHIC DESIGN Rhea Vergis 
PACKAGING Fernanda Bezerril
TYPOGRAPHY Zoe Oswin 
 
Architecture/Industrial/Interiors category

ARCHITECTURE Christine Rizk 
INTERIOR ARCHITECTURE Chelsea Dillon
FURNITURE Mikiya Suzuki
DESIGN FOR SOCIAL GOOD Sabhín O'Sullivan
INDUSTRIAL Swasti Sethi 
PRODUCT Angela Perez Valero
SERVICE DEISGN Gianfranco Maccagnan 

Fine Art/Photography/Craft/ category

DIGITAL ARTS Monique Baltzer 
PHOTOGRAPHY Audrey Gillespie
JEWELLERY Sofia Azevedo 
FINE ART Emily Gillbanks 
CONTEMPORARY CRAFT Sarah Murdoch 
SCULPTURE Paula Pardo 

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ARTSTHREAD